Independent game development

Lunebane Studio

Atmospheric games and worlds,
born from a restless imagination.

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Games

Games from Lunebane Studio.

Midwinter Ranger
Game · Released

Midwinter Ranger

As a brave squirrel armed with acorns, the player must defend the animals’ Midwinter Festival from mischievous winter spirits. Falling icicles can be dodged or shattered with well-placed shots, while gifts from the sky offer a little help along the way. Survive each level, face the final boss, and save the festival.

Direction Keys: Move

Spacebar: Shoot Acorn

Play Midwinter Ranger
Void Phoenix
Game · Released

Void Phoenix

Stranded deep in space aboard the Void Phoenix, the player must make their way back to Earth through mysterious portals, each bringing them closer to home, and greater danger. Every turn and laser shot consumes precious energy, making each decision a careful balance between survival and progress. Reach all ten portals to make it home.

Turning on the music is recommended.

Play Void Phoenix

Music

Original music and sound from Lunebane.

Music · Original

Shadowbard

Through veils of mist and moonlight, a voice wanders between worlds, neither wholly mortal nor wholly spirit. Shadowbard carries songs of fire and frost, twilight and tempest, walking the old paths where sorrow and wonder meet.

A small, entirely self-made music project, including the music, vocals, and sound. Shadowbard is close to me, a reflection of my more melancholic side, shaped by mist, solitude, ancient forests, old paths, and the quiet pull of something beyond the ordinary.

The songs are less about mastery than meaning: wandering, grief, the wild, and the fragile lights we cling to when the darkness feels endless. “Guard The Night (The Light That's Left)” is perhaps the closest expression of that, a song about longing for an end, yet finding a fragile reason to remain by becoming a light for those who have lost their way.

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Music · Original

Cyborg Sentinel

Autonomous synthetic unit operating beyond Earth-bound jurisdiction. Function: long-range protection, anomaly response, civilian safeguard operations. Each recorded output represents a processed mission archive. Encounters, interventions, and system observations are converted into structured audio records for long-term preservation.

Operational directive remains constant: PROTECT.

Cyborg Sentinel was an experiment with emerging creative technologies, including generated music and vocals. That approach ultimately wasn't right for me as a music artist, but I'm still very fond of the atmosphere, world, and lyrics I created around the project.

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Lunebane Studio

An independent game studio creating games, music, and worlds worth getting lost in.

Lunebane Studio is an independent game development studio founded and run by Marc Wegmueller.


Why I Make These Games

I grew up with games on the C64 and with worlds like Dungeons & Dragons, Might and Magic, The Elder Scrolls, and Monkey Island. The games of the 80s and 90s had a particular spirit that I still love. They had strong atmosphere, imagination, simple ideas, and gameplay that was simply fun to play.


Lunebane games are inspired by that older way of making games. They are made for players who enjoy atmosphere, imagination and gameplay, without political or social messaging. There is enough of that elsewhere.


About the Studio

I develop games independently, taking each project from its earliest ideas through to release. I create the music and audio in-house, alongside the games and worlds that grow around them.


I’m drawn to atmosphere, strange places, quiet moments, and stories that leave a little room for the imagination. Each game gradually takes shape into its own little world.


I’m a game developer, but first and foremost, I’m a gamer. I make the games I would like to play myself.

— Marc Wegmueller
Contact

Until we meet
in the dark.

For business enquiries, collaborations, press, or simply to say hello:

contact@lunebanestudio.com

Lunebane Studio · Switzerland


Lunebane Studio is an independent creative studio and is not affiliated with unrelated artists, projects, or entities that use similar names.